Toon Blast vs Clash of Clans
Revenue, downloads, ratings and category context for two iOS apps. Figures are estimates and should be read as ranges, not exact totals.
| Metric | Toon Blast | Clash of Clans | Readout |
|---|---|---|---|
| Estimated revenue / mo | $*** - opens with trial | ~$15M | Toon Blast |
| Revenue band | $*** - opens with trial | $15M (point est.) | Use range + confidence |
| Estimated downloads / mo | $*** - opens with trial | ~600k | Toon Blast |
| Download band | $*** - opens with trial | 600k (point est.) | Use range + confidence |
| Rating | 4.72 | 4.76 | Clash of Clans |
| Rating count | 2.8M | 2.8M | Toon Blast |
| Tracked keywords | 1 | 3 | Clash of Clans |
| Category | Games | Games | Same market |
Which app is bigger?
Toon Blast and Clash of Clans are compared inside Games with monthly revenue, downloads, rating, review volume, keyword footprint, category placement and range context. Toon Blast leads on monthly downloads in the current readout, and Toon Blast wins the revenue readout (the exact figures open with the paid plan), Toon Blast wins demand, Toon Blast has deeper review volume, and Clash of Clans has the larger tracked keyword footprint. The better app depends on the job: choose the revenue leader when you need monetization proof, choose the download leader when reach matters, and choose the higher-rated or deeper-reviewed app when market trust is the constraint. Read both ranges rather than only the midpoint, then open the category hub and related collections to see whether this pair is an outlier or a normal category pattern.