StoneAge: Idle Adventure vs The Mahjong App
Revenue, downloads, ratings and category context for two iOS apps. Figures are estimates and should be read as ranges, not exact totals.
| Metric | StoneAge: Idle Adventure | The Mahjong App | Readout |
|---|---|---|---|
| Estimated revenue / mo | $*** - opens with trial | $*** - opens with trial | StoneAge: Idle Adventure |
| Revenue band | $*** - opens with trial | $*** - opens with trial | Use range + confidence |
| Estimated downloads / mo | $*** - opens with trial | $*** - opens with trial | The Mahjong App |
| Download band | $*** - opens with trial | $*** - opens with trial | Use range + confidence |
| Rating | - | - | Tie |
| Rating count | - | - | Tie |
| Tracked keywords | — | — | Tie |
| Category | Games | Games | Same market |
Which app is bigger?
StoneAge: Idle Adventure and The Mahjong App are compared inside Games with monthly revenue, downloads, rating, review volume, keyword footprint, category placement and range context. The Mahjong App leads on monthly downloads in the current readout, and StoneAge: Idle Adventure wins the revenue readout (the exact figures open with the paid plan), The Mahjong App wins demand, Tie has deeper review volume, and Tie has the larger tracked keyword footprint. The better app depends on the job: choose the revenue leader when you need monetization proof, choose the download leader when reach matters, and choose the higher-rated or deeper-reviewed app when market trust is the constraint. Read both ranges rather than only the midpoint, then open the category hub and related collections to see whether this pair is an outlier or a normal category pattern.