Roblox vs Minecraft: Play with Friends!
Revenue, downloads, ratings and category context for two iOS apps. Figures are estimates and should be read as ranges, not exact totals.
| Metric | Roblox | Minecraft: Play with Friends! | Readout |
|---|---|---|---|
| Estimated revenue / mo | ~$2.0M | ~$8.0M | Minecraft: Play with Friends! |
| Revenue band | $2.0M (point est.) | $8.0M (point est.) | Use range + confidence |
| Estimated downloads / mo | ~5.0M | ~468k | Roblox |
| Download band | 5.0M (point est.) | 468k (point est.) | Use range + confidence |
| Rating | 4.52 | 4.51 | Roblox |
| Rating count | 19.5M | 825k | Roblox |
| Tracked keywords | 4 | — | Roblox |
| Category | Games | Games | Same market |
Which app is bigger?
Roblox and Minecraft: Play with Friends! are compared inside Games with monthly revenue, downloads, rating, review volume, keyword footprint, category placement and range context. Roblox has about 5.0M monthly downloads and Minecraft: Play with Friends! has about 468k, while revenue readouts are $2.0M and $8.0M. Minecraft: Play with Friends! wins the revenue readout, Roblox wins demand, Roblox has deeper review volume, and Roblox has the larger tracked keyword footprint. The better app depends on the job: choose the revenue leader when you need monetization proof, choose the download leader when reach matters, and choose the higher-rated or deeper-reviewed app when market trust is the constraint. Read both ranges rather than only the midpoint, then open the category hub and related collections to see whether this pair is an outlier or a normal category pattern.