PUBG MOBILE vs Minecraft: Play with Friends!
Revenue, downloads, ratings and category context for two iOS apps. Figures are estimates and should be read as ranges, not exact totals.
| Metric | PUBG MOBILE | Minecraft: Play with Friends! | Readout |
|---|---|---|---|
| Estimated revenue / mo | ~$17M | ~$8.0M | PUBG MOBILE |
| Revenue band | $17M (point est.) | $8.0M (point est.) | Use range + confidence |
| Estimated downloads / mo | ~1.6M | ~468k | PUBG MOBILE |
| Download band | 1.6M (point est.) | 468k (point est.) | Use range + confidence |
| Rating | 4.32 | 4.51 | Minecraft: Play with Friends! |
| Rating count | 1.6M | 825k | PUBG MOBILE |
| Tracked keywords | 1 | — | PUBG MOBILE |
| Category | Games | Games | Same market |
Which app is bigger?
PUBG MOBILE and Minecraft: Play with Friends! are compared inside Games with monthly revenue, downloads, rating, review volume, keyword footprint, category placement and range context. PUBG MOBILE has about 1.6M monthly downloads and Minecraft: Play with Friends! has about 468k, while revenue readouts are $17M and $8.0M. PUBG MOBILE wins the revenue readout, PUBG MOBILE wins demand, PUBG MOBILE has deeper review volume, and PUBG MOBILE has the larger tracked keyword footprint. The better app depends on the job: choose the revenue leader when you need monetization proof, choose the download leader when reach matters, and choose the higher-rated or deeper-reviewed app when market trust is the constraint. Read both ranges rather than only the midpoint, then open the category hub and related collections to see whether this pair is an outlier or a normal category pattern.