Pokémon GO vs モンスターハンターNow
Revenue, downloads, ratings and category context for two iOS apps. Figures are estimates and should be read as ranges, not exact totals.
| Metric | Pokémon GO | モンスターハンターNow | Readout |
|---|---|---|---|
| Estimated revenue / mo | ~$22M | $*** - opens with trial | Pokémon GO |
| Revenue band | $22M (point est.) | $*** - opens with trial | Use range + confidence |
| Estimated downloads / mo | ~900k | $*** - opens with trial | Pokémon GO |
| Download band | 900k (point est.) | $*** - opens with trial | Use range + confidence |
| Rating | 4.00 | - | Pokémon GO |
| Rating count | 646k | - | Pokémon GO |
| Tracked keywords | 2 | — | Pokémon GO |
| Category | Games | Games | Same market |
Which app is bigger?
Pokémon GO and モンスターハンターNow are compared inside Games with monthly revenue, downloads, rating, review volume, keyword footprint, category placement and range context. Pokémon GO leads on monthly downloads in the current readout, and Pokémon GO wins the revenue readout (the exact figures open with the paid plan), Pokémon GO wins demand, Pokémon GO has deeper review volume, and Pokémon GO has the larger tracked keyword footprint. The better app depends on the job: choose the revenue leader when you need monetization proof, choose the download leader when reach matters, and choose the higher-rated or deeper-reviewed app when market trust is the constraint. Read both ranges rather than only the midpoint, then open the category hub and related collections to see whether this pair is an outlier or a normal category pattern.