Pokémon GO vs Minecraft: Play with Friends!
Revenue, downloads, ratings and category context for two iOS apps. Figures are estimates and should be read as ranges, not exact totals.
| Metric | Pokémon GO | Minecraft: Play with Friends! | Readout |
|---|---|---|---|
| Estimated revenue / mo | ~$22M | ~$8.0M | Pokémon GO |
| Revenue band | $22M (point est.) | $8.0M (point est.) | Use range + confidence |
| Estimated downloads / mo | ~900k | ~468k | Pokémon GO |
| Download band | 900k (point est.) | 468k (point est.) | Use range + confidence |
| Rating | 4.00 | 4.51 | Minecraft: Play with Friends! |
| Rating count | 646k | 825k | Minecraft: Play with Friends! |
| Tracked keywords | 2 | — | Pokémon GO |
| Category | Games | Games | Same market |
Which app is bigger?
Pokémon GO and Minecraft: Play with Friends! are compared inside Games with monthly revenue, downloads, rating, review volume, keyword footprint, category placement and range context. Pokémon GO has about 900k monthly downloads and Minecraft: Play with Friends! has about 468k, while revenue readouts are $22M and $8.0M. Pokémon GO wins the revenue readout, Pokémon GO wins demand, Minecraft: Play with Friends! has deeper review volume, and Pokémon GO has the larger tracked keyword footprint. The better app depends on the job: choose the revenue leader when you need monetization proof, choose the download leader when reach matters, and choose the higher-rated or deeper-reviewed app when market trust is the constraint. Read both ranges rather than only the midpoint, then open the category hub and related collections to see whether this pair is an outlier or a normal category pattern.