Lumosity: Brain Training Games vs AnkiMobile Flashcards
Revenue, downloads, ratings and category context for two iOS apps. Figures are estimates and should be read as ranges, not exact totals.
| Metric | Lumosity: Brain Training Games | AnkiMobile Flashcards | Readout |
|---|---|---|---|
| Estimated revenue / mo | $*** - opens with trial | $*** - opens with trial | AnkiMobile Flashcards |
| Revenue band | $*** - opens with trial | $*** - opens with trial | Use range + confidence |
| Estimated downloads / mo | $*** - opens with trial | $*** - opens with trial | Lumosity: Brain Training Games |
| Download band | $*** - opens with trial | $*** - opens with trial | Use range + confidence |
| Rating | 4.68 | 4.04 | Lumosity: Brain Training Games |
| Rating count | 129k | 2.3k | Lumosity: Brain Training Games |
| Tracked keywords | 2 | 3 | AnkiMobile Flashcards |
| Category | Education | Education | Same market |
Which app is bigger?
Lumosity: Brain Training Games and AnkiMobile Flashcards are compared inside Education with monthly revenue, downloads, rating, review volume, keyword footprint, category placement and range context. Lumosity: Brain Training Games leads on monthly downloads in the current readout, and AnkiMobile Flashcards wins the revenue readout (the exact figures open with the paid plan), Lumosity: Brain Training Games wins demand, Lumosity: Brain Training Games has deeper review volume, and AnkiMobile Flashcards has the larger tracked keyword footprint. The better app depends on the job: choose the revenue leader when you need monetization proof, choose the download leader when reach matters, and choose the higher-rated or deeper-reviewed app when market trust is the constraint. Read both ranges rather than only the midpoint, then open the category hub and related collections to see whether this pair is an outlier or a normal category pattern.