Last War:Survival vs Royal Kingdom
Revenue, downloads, ratings and category context for two iOS apps. Figures are estimates and should be read as ranges, not exact totals.
| Metric | Last War:Survival | Royal Kingdom | Readout |
|---|---|---|---|
| Estimated revenue / mo | $*** - opens with trial | $*** - opens with trial | Last War:Survival |
| Revenue band | $*** - opens with trial | $*** - opens with trial | Use range + confidence |
| Estimated downloads / mo | $*** - opens with trial | $*** - opens with trial | Royal Kingdom |
| Download band | $*** - opens with trial | $*** - opens with trial | Use range + confidence |
| Rating | 4.74 | 4.71 | Last War:Survival |
| Rating count | 447k | 1.1M | Royal Kingdom |
| Tracked keywords | 1 | 2 | Royal Kingdom |
| Category | Games | Games | Same market |
Which app is bigger?
Last War:Survival and Royal Kingdom are compared inside Games with monthly revenue, downloads, rating, review volume, keyword footprint, category placement and range context. Royal Kingdom leads on monthly downloads in the current readout, and Last War:Survival wins the revenue readout (the exact figures open with the paid plan), Royal Kingdom wins demand, Royal Kingdom has deeper review volume, and Royal Kingdom has the larger tracked keyword footprint. The better app depends on the job: choose the revenue leader when you need monetization proof, choose the download leader when reach matters, and choose the higher-rated or deeper-reviewed app when market trust is the constraint. Read both ranges rather than only the midpoint, then open the category hub and related collections to see whether this pair is an outlier or a normal category pattern.