Last War:Survival vs Last Z: Survival Shooter
Revenue, downloads, ratings and category context for two iOS apps. Figures are estimates and should be read as ranges, not exact totals.
| Metric | Last War:Survival | Last Z: Survival Shooter | Readout |
|---|---|---|---|
| Estimated revenue / mo | $*** - opens with trial | $*** - opens with trial | Last War:Survival |
| Revenue band | $*** - opens with trial | $*** - opens with trial | Use range + confidence |
| Estimated downloads / mo | $*** - opens with trial | $*** - opens with trial | Last War:Survival |
| Download band | $*** - opens with trial | $*** - opens with trial | Use range + confidence |
| Rating | 4.74 | 4.76 | Last Z: Survival Shooter |
| Rating count | 447k | 94k | Last War:Survival |
| Tracked keywords | 1 | — | Last War:Survival |
| Category | Games | Games | Same market |
Which app is bigger?
Last War:Survival and Last Z: Survival Shooter are compared inside Games with monthly revenue, downloads, rating, review volume, keyword footprint, category placement and range context. Last War:Survival leads on monthly downloads in the current readout, and Last War:Survival wins the revenue readout (the exact figures open with the paid plan), Last War:Survival wins demand, Last War:Survival has deeper review volume, and Last War:Survival has the larger tracked keyword footprint. The better app depends on the job: choose the revenue leader when you need monetization proof, choose the download leader when reach matters, and choose the higher-rated or deeper-reviewed app when market trust is the constraint. Read both ranges rather than only the midpoint, then open the category hub and related collections to see whether this pair is an outlier or a normal category pattern.