Clash of Clans vs MONOPOLY GO!
Revenue, downloads, ratings and category context for two iOS apps. Figures are estimates and should be read as ranges, not exact totals.
| Metric | Clash of Clans | MONOPOLY GO! | Readout |
|---|---|---|---|
| Estimated revenue / mo | ~$15M | ~$48M | MONOPOLY GO! |
| Revenue band | $15M (point est.) | $48M (point est.) | Use range + confidence |
| Estimated downloads / mo | ~600k | ~7.6M | MONOPOLY GO! |
| Download band | 600k (point est.) | 7.6M (point est.) | Use range + confidence |
| Rating | 4.76 | 4.80 | MONOPOLY GO! |
| Rating count | 2.8M | 3.8M | MONOPOLY GO! |
| Tracked keywords | 3 | 1 | Clash of Clans |
| Category | Games | Games | Same market |
Which app is bigger?
Clash of Clans and MONOPOLY GO! are compared inside Games with monthly revenue, downloads, rating, review volume, keyword footprint, category placement and range context. Clash of Clans has about 600k monthly downloads and MONOPOLY GO! has about 7.6M, while revenue readouts are $15M and $48M. MONOPOLY GO! wins the revenue readout, MONOPOLY GO! wins demand, MONOPOLY GO! has deeper review volume, and Clash of Clans has the larger tracked keyword footprint. The better app depends on the job: choose the revenue leader when you need monetization proof, choose the download leader when reach matters, and choose the higher-rated or deeper-reviewed app when market trust is the constraint. Read both ranges rather than only the midpoint, then open the category hub and related collections to see whether this pair is an outlier or a normal category pattern.