Clash of Clans vs Block Blast!
Revenue, downloads, ratings and category context for two iOS apps. Figures are estimates and should be read as ranges, not exact totals.
| Metric | Clash of Clans | Block Blast! | Readout |
|---|---|---|---|
| Estimated revenue / mo | ~$15M | $*** - opens with trial | Clash of Clans |
| Revenue band | $15M (point est.) | $*** - opens with trial | Use range + confidence |
| Estimated downloads / mo | ~600k | $*** - opens with trial | Block Blast! |
| Download band | 600k (point est.) | $*** - opens with trial | Use range + confidence |
| Rating | 4.76 | 4.88 | Block Blast! |
| Rating count | 2.8M | 2.6M | Clash of Clans |
| Tracked keywords | 3 | 9 | Block Blast! |
| Category | Games | Games | Same market |
Which app is bigger?
Clash of Clans and Block Blast! are compared inside Games with monthly revenue, downloads, rating, review volume, keyword footprint, category placement and range context. Block Blast! leads on monthly downloads in the current readout, and Clash of Clans wins the revenue readout (the exact figures open with the paid plan), Block Blast! wins demand, Clash of Clans has deeper review volume, and Block Blast! has the larger tracked keyword footprint. The better app depends on the job: choose the revenue leader when you need monetization proof, choose the download leader when reach matters, and choose the higher-rated or deeper-reviewed app when market trust is the constraint. Read both ranges rather than only the midpoint, then open the category hub and related collections to see whether this pair is an outlier or a normal category pattern.