Candy Crush Saga vs MONOPOLY GO!
Revenue, downloads, ratings and category context for two iOS apps. Figures are estimates and should be read as ranges, not exact totals.
| Metric | Candy Crush Saga | MONOPOLY GO! | Readout |
|---|---|---|---|
| Estimated revenue / mo | ~$50M | ~$48M | Candy Crush Saga |
| Revenue band | $50M (point est.) | $48M (point est.) | Use range + confidence |
| Estimated downloads / mo | ~2.4M | ~7.6M | MONOPOLY GO! |
| Download band | 2.4M (point est.) | 7.6M (point est.) | Use range + confidence |
| Rating | 4.71 | 4.80 | MONOPOLY GO! |
| Rating count | 4.0M | 3.8M | Candy Crush Saga |
| Tracked keywords | 9 | 1 | Candy Crush Saga |
| Category | Games | Games | Same market |
Which app is bigger?
Candy Crush Saga and MONOPOLY GO! are compared inside Games with monthly revenue, downloads, rating, review volume, keyword footprint, category placement and range context. Candy Crush Saga has about 2.4M monthly downloads and MONOPOLY GO! has about 7.6M, while revenue readouts are $50M and $48M. Candy Crush Saga wins the revenue readout, MONOPOLY GO! wins demand, Candy Crush Saga has deeper review volume, and Candy Crush Saga has the larger tracked keyword footprint. The better app depends on the job: choose the revenue leader when you need monetization proof, choose the download leader when reach matters, and choose the higher-rated or deeper-reviewed app when market trust is the constraint. Read both ranges rather than only the midpoint, then open the category hub and related collections to see whether this pair is an outlier or a normal category pattern.