Candy Crush Saga vs Minecraft: Play with Friends!
Revenue, downloads, ratings and category context for two iOS apps. Figures are estimates and should be read as ranges, not exact totals.
| Metric | Candy Crush Saga | Minecraft: Play with Friends! | Readout |
|---|---|---|---|
| Estimated revenue / mo | ~$50M | ~$8.0M | Candy Crush Saga |
| Revenue band | $50M (point est.) | $8.0M (point est.) | Use range + confidence |
| Estimated downloads / mo | ~2.4M | ~468k | Candy Crush Saga |
| Download band | 2.4M (point est.) | 468k (point est.) | Use range + confidence |
| Rating | 4.71 | 4.51 | Candy Crush Saga |
| Rating count | 4.0M | 825k | Candy Crush Saga |
| Tracked keywords | 9 | — | Candy Crush Saga |
| Category | Games | Games | Same market |
Which app is bigger?
Candy Crush Saga and Minecraft: Play with Friends! are compared inside Games with monthly revenue, downloads, rating, review volume, keyword footprint, category placement and range context. Candy Crush Saga has about 2.4M monthly downloads and Minecraft: Play with Friends! has about 468k, while revenue readouts are $50M and $8.0M. Candy Crush Saga wins the revenue readout, Candy Crush Saga wins demand, Candy Crush Saga has deeper review volume, and Candy Crush Saga has the larger tracked keyword footprint. The better app depends on the job: choose the revenue leader when you need monetization proof, choose the download leader when reach matters, and choose the higher-rated or deeper-reviewed app when market trust is the constraint. Read both ranges rather than only the midpoint, then open the category hub and related collections to see whether this pair is an outlier or a normal category pattern.