Among Us! vs Minecraft: Play with Friends!
Revenue, downloads, ratings and category context for two iOS apps. Figures are estimates and should be read as ranges, not exact totals.
| Metric | Among Us! | Minecraft: Play with Friends! | Readout |
|---|---|---|---|
| Estimated revenue / mo | $*** - opens with trial | ~$8.0M | Minecraft: Play with Friends! |
| Revenue band | $*** - opens with trial | $8.0M (point est.) | Use range + confidence |
| Estimated downloads / mo | $*** - opens with trial | ~468k | Among Us! |
| Download band | $*** - opens with trial | 468k (point est.) | Use range + confidence |
| Rating | 4.06 | 4.51 | Minecraft: Play with Friends! |
| Rating count | 839k | 825k | Among Us! |
| Tracked keywords | 3 | — | Among Us! |
| Category | Games | Games | Same market |
Which app is bigger?
Among Us! and Minecraft: Play with Friends! are compared inside Games with monthly revenue, downloads, rating, review volume, keyword footprint, category placement and range context. Among Us! leads on monthly downloads in the current readout, and Minecraft: Play with Friends! wins the revenue readout (the exact figures open with the paid plan), Among Us! wins demand, Among Us! has deeper review volume, and Among Us! has the larger tracked keyword footprint. The better app depends on the job: choose the revenue leader when you need monetization proof, choose the download leader when reach matters, and choose the higher-rated or deeper-reviewed app when market trust is the constraint. Read both ranges rather than only the midpoint, then open the category hub and related collections to see whether this pair is an outlier or a normal category pattern.