8 Ball Poolâ„¢ vs Candy Crush Saga
Revenue, downloads, ratings and category context for two iOS apps. Figures are estimates and should be read as ranges, not exact totals.
| Metric | 8 Ball Poolâ„¢ | Candy Crush Saga | Readout |
|---|---|---|---|
| Estimated revenue / mo | $*** - opens with trial | ~$50M | Candy Crush Saga |
| Revenue band | $*** - opens with trial | $50M (point est.) | Use range + confidence |
| Estimated downloads / mo | $*** - opens with trial | ~2.4M | 8 Ball Poolâ„¢ |
| Download band | $*** - opens with trial | 2.4M (point est.) | Use range + confidence |
| Rating | 4.75 | 4.71 | 8 Ball Poolâ„¢ |
| Rating count | 4.7M | 4.0M | 8 Ball Poolâ„¢ |
| Tracked keywords | 3 | 9 | Candy Crush Saga |
| Category | Games | Games | Same market |
Which app is bigger?
8 Ball Poolâ„¢ and Candy Crush Saga are compared inside Games with monthly revenue, downloads, rating, review volume, keyword footprint, category placement and range context. 8 Ball Poolâ„¢ leads on monthly downloads in the current readout, and Candy Crush Saga wins the revenue readout (the exact figures open with the paid plan), 8 Ball Poolâ„¢ wins demand, 8 Ball Poolâ„¢ has deeper review volume, and Candy Crush Saga has the larger tracked keyword footprint. The better app depends on the job: choose the revenue leader when you need monetization proof, choose the download leader when reach matters, and choose the higher-rated or deeper-reviewed app when market trust is the constraint. Read both ranges rather than only the midpoint, then open the category hub and related collections to see whether this pair is an outlier or a normal category pattern.